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United Command of Pegasus

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  • PVP Rules – General Rules

PVP Rules – General Rules

The Rules of Engagement are general rules which you agree to adhere to while participating in PVP on TROA Space Engineer Instances. These rules are fluid and are ultimately up to staff discretion in times of confusion or disagreement.

PVP Rules – General Rules

Failure to comply by these rules can lead to resource / loot deletion, afflicted party grid restoration, and / or ban at staff discretion.

Raids and Counter-Raiding

  • If you do raid players you must have a base somewhere on the server which can, theoretically, be counter-raided.
    • It is against the server rules to abuse the hangar system to hide loot/grids when you are offline.
    • PvP activities are expressly forbidden in PvE sectors.
      • Any attempt to evade, bypass, or work around the PvE plugin will be treated as an attempt to cheat.
  • Attacking the same player and/or faction base repeatedly is considered griefing.
    • If you are planning a faction base raid/fleet battle you must coordinate the attack. Consecutive attacks in quick succession are not allowed.
      • Example: Leaving the sector to get a new ship, to refit, or leaving combat for a period greater than 10 minutes
    • Please allow at least 14 Days in between sequential non-planetary raids to allow factions to relocate or rebuild (unless both factions agree to Total War)
  • “Cheese” Raiding tactics are not allowed. These ruin the experience for other players and yourself.
    • Abusing the re-spawn system to continuously scout planets and moons to find players. This includes NPC spawns.
    • Drilling/Tunneling to get around defenses on Asteroid/Planetary Bases. If a grid is “buried”, you must enter through the designed entries.
  • Personal Antennae must be turned on if infiltrating or hydro manning a base. This does not apply if total war has been declared on that faction\
  • Building within 10km of another base in PVP with malicious intent (regardless to the end-goal) is against server ROE
    • Examples: Building to block hangaring, block offline protection, drain weapons of ammunition, troll, etc
  • Declarations of surrender must be accepted.
    • If you declare surrender it may NOT be withdrawn once accepted
    • Once surrender is accepted you may board and loot resources but must leave the grid intact

Defense Shields

  • Shield Layering is NOT allowed.
    • Keeping multiple grids in proximity with the explicit purpose of cheesing the defense shield mod as the shields will “stack” to create a mega shield.
  • Relocation of a station shield during a base raid (defenders or attackers) is not allowed.
    • Examples are using a shield to clear debris, create a chokepoint, etc.
  • Shields being used to defend voxel embedded grids MUST be visible and target-able from the surface of said voxel.
    • If you are using an underground shield, an attacker should be able to focus fire it from above. The defenders can defend this as they wish (Shunting, turrets, etc).
    • Underground shields are allowed, assuming they follow this provision.

Factions

  • Malicious Faction Actions are not allowed.
    • Attacking a faction, you are allied to without declaring war.
    • Joining a faction to plant coordinates or to steal information.
    • Broadcasting coordinates if you leave/are removed from a faction.

Uncategorized

  • Do not purposefully create lag machines to slow down the server or to gain an advantage in combat.
  • Trash talk is to be expected. Keep it respectful and non-personal.
  • Intentionally glitching through voxels to scout, shoot, or otherwise gain an advantage in combat is not allowed. `
    • Examples: Setting up a spawn point that allows you to spawn under voxels, setting up guns underneath a grid to shoot through voxels, hiding in and firing through asteroids, etc.
  • Do not purposefully create grids designed to take advantage of obscure mechanics or unknown “features”. We want PVP to be balanced for everyone. This encompasses both Modded and Vanilla Blocks
  • If you are unsure, please open a ticket and ask staff.

Total War

  • Total War is active when at least (2) opposing factions mutually agree to forgo the above Rules of Engagement in favor of unrestricted combat.
    • Total War can only be cancelled once representatives from all factions agree to either a truce or surrender and present such in front of Staff.
Rules
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Updated on February 24, 2023
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